![]() ![]() Adam Douglas explained in IGN that the Rampage series "was great for getting your aggressions out and then moving on. However, the majority criticized the game's 2D sidescrolling format as antiquated, and some further remarked that the simplicity and repetitiveness of the Rampage gameplay, while highly enjoyable in arcades, was not suited to the home console format. It's even better to do it when it has been enhanced, but still has the same feel as the original." Despite giving the PlayStation version a score of only 5.7 out of 10, Jeff Gerstmann highly recommended the game due to its new gameplay tricks and larger levels, and said the only possible way to improve on it would be with three-player support. For example, Shawn Smith wrote in Electronic Gaming Monthly that "There's nothing like sitting down and playing a good old-time game. Many hailed it as a fun revival of an arcade classic. However, they were divided about the game itself. Fair enough, but all this remake will accomplish is to make gamers yearn for the original more than ever." Ĭritics agreed that the console ports are nearly arcade-perfect, though some criticized the PlayStation and Saturn versions for supporting only two players instead of the three supported in the arcade version. They derided the decision to continue using sprites for the graphics instead of polygons, concluding that " Rampage World Tour seems aimed at satisfying gamers' yearning for past titles like Space Invaders or Pac-Man. Next Generation reviewed the arcade version of the game. The game would never be released in Japan. Shortly after the home ports were released, Rampage World Tour was exhibited at the JAMMA arcade show in Japan, but garnered little interest. The Nintendo 64 conversion includes full three-player functionality. Three player support apparently was programmed into the port at one point and pulled at the last minute, since a review of the PlayStation version in Electronic Gaming Monthly describes three player gameplay. Though it was announced that the PlayStation version would also support three players, both the PlayStation and Saturn versions allow only two players. The arcade version supports up to three players simultaneously. The game will not end until every Scumlabs city has been destroyed, which may cause some erratic traveling around towards the end of the game (including multiple world tour trips if the players have missed or purposely kept from getting world tour flags). Purple radioactive waste temporarily transforms the player into a super monster known as V.E.R.N. After getting a World Tour power-up, the next few levels take place in a foreign location until a Scumlabs plant is destroyed. Players may also choose to eat or ignore the "World Tour" power-ups and control which country they can visit. Destroying the billboard when it is showing one of these regions will send the player in that direction. In the first level, Peoria, a tourism billboard cycles through different regions in the country (Northeast, Southwest, etc.). If the player takes too long in destroying the city, jets will fly in and bomb the remaining buildings, ending the stage with a lower score. Like in the first Rampage game, the goal of every stage is to destroy all the buildings in each city while avoiding or destroying the military forces. The player's goal is to destroy buildings as pictured here in the arcade version, George is smashing a building as a tank approaches. George and Ralph pose on the shelves, while Lizzie bounces atop of Veronica's breasts (though the latter portion is censored on home ports). Elizabeth Veronica tries to disintegrate the monsters with a ray gun on her spaceship, but it only shrinks them to a miniature size, and they wind up inside her ship. ![]() After this, the only surviving Scumlabs employee Dr. In the last levels, Scumlabs CEO Eustace DeMonic turns himself into a monster in an attempt to combat George, Lizzie, and Ralph, but is defeated during a battle on a lunar base. ![]() The trio begin to destroy all of Scumlabs' bases scattered throughout the world and kill its employees. George, Lizzie, and Ralph have been released due to an explosion at a Scumlabs facility. It was re-released on Midway Arcade Treasures 2 and included in Rampage: Total Destruction. Ports were released for the Sega Saturn, Nintendo 64, Game Boy Color, PlayStation, and Microsoft Windows. It was developed at Game Refuge by Brian Colin and Jeff Nauman, who designed 1986 original. Rampage World Tour is an arcade video game released in by Midway Games in 1997 as the sequel to Rampage.
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